An exploration of Digital Art and surrounding culture from the last 15 years. Topics will include MMO performances, interactive installations, VR, animation, video shorts, and much more. Students will actively search for, share and critically review much of the artwork for the class.
Associate Professor Chris Coleman
Office: Room 216A Sturm Hall
Office Hours: 1-3pm Tuesday and Thursday or by appt.
Digital Technology not only creates our future, it is also a medium for artistic expression. Nearly every technology has been explored by artists, questioning its uses, effects, and limitations. Technology also allows expression in ways never before possible. Culturally, digital arts sometimes serves as a research and development branch for advertising because of their pursuit of new spectacle. It is also often responsible for driving aesthetics and cultural tastes. We will look at works which do all of these things and more. The course will be focused around 10 topics, more than 200 artists, and your ability to research and analyze digital art created since 2000. The research will then be shared online to help others discover more about the world of digital art.
By the end of this course you will:
- Have a broad knowledge of the last 15 years of digital arts
- Have a working understanding working with a CMS
- Understand the process of researching artists and artworks
- Understand the process of attributing, embedding and linking to multimedia and quotes
- Understand how to evaluate digital art for its cultural weight
- Understand the cultural layers of digital art and art more generally
- Understand how to share your ideas and research online
- A storage device such as a flash drive or portable hard drive with at least 8GB of space and a way to back up your files
- All students will need to have internet access and an email account.
- Reading materials will be supplied digitally on this website.
This class will combine individual work at home with individual and group instruction. Students must come to class prepared to work. Showing up without necessary files is the same as not attending. Although students may also use their home computers to work on projects, this is not a valid reason to not attend class. It will be necessary to work outside of class to complete all assignments. A minimum of 8 hours per week of work outside of class is suggested to get an average grade of a C. Computer failure, network outage, equipment malfunction, and file corruption are not accepted as excuses for late or unfinished work so BACK UP YOUR WORK. Participation in all class discussions makes up an important part of a student’s grade.
Attendance is mandatory. Attending class is the responsibility of the student. Lectures may be given or changed without notice so punctuality is essential. An individual who is absent, late or sleeps during class will be responsible for getting the information missed. Students will be allowed two (2) absences without penalty. Any absence in excess of two will result in a 10% grade reduction of the final grade for the course per absence. All absences will be counted. A student who misses 15 minutes or more of a class (late or leave early) is considered absent. A student who sleeps will be considered absent. A student who will acquire absences due to a University sponsored activities must provide necessary documentation from the appropriate office prior to the absence to make any special arrangements for missed work.
For any absence due to religious beliefs, written notification should be provided in the first two weeks of the quarter; the student is responsible for any missed work. Any special medical or personal problems that occur, where absenteeism will exceed the allowed two, will require verification by a physician or emergency medical association (a letter from Student Affairs merely explains an absence, and will not qualify as an excuse). These situations may require course withdrawal or “Incomplete” status on the final grade. Six absences mandate an automatic grade of “F.” Three late arrivals (less than 15 min.) will equal one absence.
Any student who feels s/he may need an accommodation based on the impact of a disability or medical condition should contact the Disability Services Program to coordinate reasonable accommodations. They are located on the 4th floor of Ruffatto Hall; 1999 E. Evans Ave.303.871. / 2372 / 2278/ 7432. Information is also available on line at http://www.du.edu/disability/dsp; see the Handbook for Students with Disabilities.
CARE Team (Communicate, Assess, Refer, Educate) – When an undergraduate student is involved in a crisis situation, the Pioneers CARE administrator assigns the case to a member of the CARE team (a group of Student Life professionals). The CARE team steps in to connect students with relevant campus resources and outside agencies. Most times, we may need to communicate with the reporting party to help accurately assess the needs of the student. The CARE Team will also outreach to the student to understand his/her situation and develop a plan of action leading towards his/her success. Pioneers CARE 303-871-2400 or email firstname.lastname@example.org
Grades will consist of the following:
- Writing Assignments @ 70%
- Quizes @ 10%
- Participation @ 10%
- Cultural Events @ 10%
Assignments will be graded on the following basis, listed in order of importance.
- Analytical research and writing
- critical assessment and reflection
- proper attribution, formatting, and grammer
- Participation in classroom discussions connected to the assignment
Your grade will be calculated according to the following standards:
- A = Excellent (100-90%)- work pushes far beyond the project stipulations and shows clear evidence of extreme time, dedication, care and thought about the project as evidenced in effective execution of original/thoughtful ideas.
- B = Good (80-89%)- work exceeds the basic criteria, provides creative solutions to the problems and shows technical proficiency. Student has made the project “theirs” in that they do not need to explain project stipulations before showing the work.
- C = Average (70-79%)- work fulfills all requirements, does not expand on techniques shown in class, ideas are close derivations of popular culture.
- D = Unsatisfactory (60-69%)- work might meet basic criteria but in a careless and/or thoughtless way. Technical proficiency is rudimentary and no chances were taken.
- F = Failure (0-59%)- the work does not meet the basic criteria.
Late projects will be penalized a letter grade for every class period they are late. Turning a project in after the beginning of the critique counts as one class day late.
Graduate Student Requirements
Students taking the course for graduate credit will be required to produce two additional assignments whose requirements are designed in conversation with the instructor. For all assignments they are held to a higher standard, reflecting their graduate status.
Students are required to attend at least 3 cultural events and write a 1 paragraph response (half descriptive and half reflective) as well as take one photo for each event. The cultural event should be related to Emergent Digital Practices and could include performances, lectures, art shows etc. If you are unsure the event is qualified, please ask the instructor. The responses must be labeled clearly and emailed to the instructor. We will have a number of in class guest lectures and these will not count as cultural events.
Solutions to assignments you submit will be your own work. A student who is discovered to have plagiarized another’s work will immediately receive a grade of F for the course, and a recommendation for disciplinary action will be forwarded to the Dean of Students.
Every blog post for the class is required to have the following parts:
- Choose one image of the work or related to the work for the thumbnail of the post
- Description of the work in your own words
- Description of the concepts in your own words
- Quote about the work from at least one source beyond the artist’s website
- Personal reflection about the cultural importance and ideas of the work
- Compare and contrast the work to 2 other artworks, one of which can be by the same artist.
- Links to images, audio and/or video of the work (embedded if possible, linked and credited)
- A short list of shows/exhibitions/galleries the work has been shown at
When choosing the work for your post, note that it will need to be mentioned in a source beyond the website of the artist. This could mean that you need to research several works before you choose one. As you do research, be sure to copy every link related to the artist and artwork so that you can refer to it and cite it later.
- Use third person
- Cite your quote sources using this guide: Last, First of Author, (Date of Post) Title of Post (which is also a link to the post itself)
- All images should have a byline with credit for source and if you click on the image it should take you to the source.
- No work made before 2000 is allowed on the blog (that is why this is a 21st Century Art resource)
- When describing the work, imagine your words need to convey the work to someone who cannot see or hear it.
(The following schedule is open to revision at any point in the quarter.)
- 3/22 – Syllabus, Intros, How To Contribute, What is Digital Art?
- 3/24 – Video Art
- 3/29 – Presentations
- 3/31 – Net Art
- 4/05 – Presentations
- 4/07 – Game Art
- 4/12 – Presentations
- 4/14 – Bio and Generative Art
- 4/19 – Presentations
- 4/21 – Robot and DigiFab Art
- 4/26 -Presentations
- 4/28 – Midterms
- 5/03 – Midterms – All revisions and Final Blog Posts Due for Video Art, Net Art, Game Art, and Bio-Generative Art
- 5/05 – Interactive Spaces
- 5/10 – Presentations
- 5/12 – Performance and Sonic Art
- 5/17 – Presentations
- 5/19 – Special Topics
- 5/24 – Research and synthesis
- 5/26 – Presentations
- 5/31 – Final Critique
– Class One
Class Website – digiart21.org/
Blog Posting Instructions – Blogging with Squarespace
New Media Festivals:
- Ars Electronica Prix Archive – http://archive.aec.at/prix/
- VIDA awards – https://vida.fundaciontelefonica.com/en/
- Creators Project – http://thecreatorsproject.vice.com/en_us
- Transmediale – https://transmediale.de/archive/pastfestivals
- NODE – http://node15.vvvv.org/
- Many many more – https://en.wikipedia.org/wiki/List_of_new_media_art_festivals
– Class Two
Slides for Video Art – http://slides.com/digitalcoleman/deck
Sedition for language… https://www.seditionart.com/
– Class Six Links
- Thoughts on Glitch Art by Nick Briz https://www.youtube.com/watch?v=muzuq4YsRyI
- Jon Satrom – https://www.youtube.com/watch?v=6jrz45AK-yA
-Class Eight Links
John Klima ecosystm2 – http://www.cityarts.com/ecogame/
Blast Theory – Can you see me Now https://vimeo.com/44602909
-Class Ten Links
- Eduardo Kac http://www.ekac.org/gfpbunny.html#gfpbunnyanchor
Marc Quinn http://marcquinn.com/artworks/selfAnd his Genomic Portraits http://marcquinn.com/artworks/single/dna-portrait-of-sir-john-sulston
Marta DeMenezes – Nature? http://martademenezes.com/portfolio/projects/
The Tissue Culture and Art Project – Victimless Leather http://www.tca.uwa.edu.au/vl/vl.html
- Prominent Festival – VIDA Festival
Steina and Woody Vasulka pioneering in feedback video systems
- Sol Lewitt – in some ways an early non-digital pioneer of algorithmic – http://cmuems.com/2012/a/files/2012/08/lewitt-instructions.jpg
Manfred Mohr http://www.emohr.com/ww4_out.html